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Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2—4W (If you cast this spell for 4W, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 2—4W (If you cast this spell for 4W, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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